The Brae are a race of goat-men that operate in the interior. While most Brae are sadistic, violent, and hateful, they are not unintelligent. Indeed, they possess a wicked cunning, and delight in planning ambushes and slaughtering unwitting travelers with their might.
The Brae worship totemic gods of disease, decay, and hate. They build up their strength by exposing themselves to virulent diseases and poisons; those who survive and return to strength are revered, and those who do not are vilified. Though they are susceptible to death by disease or poison, their fortitude against them is such that they would not feel them within the span of an encounter (hence, they are listed as immune in the stat block below).
Whenever a character is “exposed” to a disease during a battle, he or she must make a saving throw at the end of the battle. If the saving throw is failed, the character contracts the disease – immediately apply the “Initial Stage” stage of the disease, and follow the rules in the Dungeon Master’s Guide for progression.
Below are detailed the various Brae Diseases:
Brae as Player Characters
Here and there, a Brae infant has been captured and raised in captivity, or an adult has voluntarily left their barbaric culture seeking refuge from the constant threat of pain and death from his fellows, and has joined with the civilized races. Such creatures find life amid the other races difficult, as trust and goodwill are hard to find, but some recognize the value of having a Brae on their side, if only to get a window into their enemy.
- Ability scores: +2 Constitution, +2 Dexterity
- Size: Medium
- Speed: 7 squares
- Vision: low-light
- Languages: Common, Bestial
- Skill bonus: +2 on Endurance checks made to resist the effects of disease or poison
- Disease Worship: Whenever a Brae moves a disease to “cured,” he gains an action point, and all daily powers are refreshed.
- Gutting Swipe: You can use the “Gutting Swipe” as an encounter power.