The Brae are a race of goat-men that operate in the interior. While most Brae are sadistic, violent, and hateful, they are not unintelligent. Indeed, they possess a wicked cunning, and delight in planning ambushes and slaughtering unwitting travelers with their might.

The Brae worship totemic gods of disease, decay, and hate. They build up their strength by exposing themselves to virulent diseases and poisons; those who survive and return to strength are revered, and those who do not are vilified. Though they are susceptible to death by disease or poison, their fortitude against them is such that they would not feel them within the span of an encounter (hence, they are listed as immune in the stat block below).

Brae FighterLevel 6 Skirmisher
Medium natural humanoid – XP 250
Initiative +6; Senses Perception +6; low-light vision
HP 70; Bloodied 35
AC 19, Fortitude 20, Reflex 16, Will 15
Immune Disease, Poison
Speed 7
Spear (Basic melee attack; standard; at-will) – Weapon
+11 vs AC; 1d8 + 4 damage, or 1d8 + 6 while bloodied, and the target is exposed to Brae Fever.
Filthy Claws (Basic melee attack; standard; at-will)
+9 vs AC; 1d4 + 4 damage, or 1d4 + 6 while bloodied, and the target is exposed to Brae Fever.
Spear (Missile attack; standard; at-will) – Weapon
+10 vs AC; 1d6 + 4 damage, or 1d6 + 6 while bloodied, and the target is exposed to Brae Fever.
Ram’s Horn Charge (Melee attack; standard; encounter)
When charging, the Brae may make both a bull rush and a basic melee attack. If both succeed, the target is pushed back two squares instead of one, and must make a save to avoid falling prone.
Gutting Swipe (Immediate reaction, when a foe misses with a melee attack; encounter)
+8 vs. Fortitude; 4 damage, target is pushed 1 square, is weakened (save ends), and is exposed to Brae Fever.

Brae Diseases

Whenever a character is “exposed” to a disease during a battle, he or she must make a saving throw at the end of the battle. If the saving throw is failed, the character contracts the disease – immediately apply the “Initial Stage” stage of the disease, and follow the rules in the Dungeon Master’s Guide for progression.

Below are detailed the various Brae Diseases:

Brae Fever – Level 6 Disease
An infection stemming from exposure to Brae offal, this disease begins with sweating, nausea, and vomiting, and eventually leaves the victim bedridden.
Attack: +8 vs. Fortitude, Endurance Improve DC 20, maintain DC 17, worsen DC 16 or lower
CuredInitial EffectEarly StageAdvanced Stage
The target is cured.The target loses a healing surge it cannot regain until cured.The target is weakened.The target is weakened, immobilized, and cannot heal hit points.

Brae as Player Characters

Here and there, a Brae infant has been captured and raised in captivity, or an adult has voluntarily left their barbaric culture seeking refuge from the constant threat of pain and death from his fellows, and has joined with the civilized races. Such creatures find life amid the other races difficult, as trust and goodwill are hard to find, but some recognize the value of having a Brae on their side, if only to get a window into their enemy.

  • Ability scores: +2 Constitution, +2 Dexterity
  • Size: Medium
  • Speed: 7 squares
  • Vision: low-light
  • Languages: Common, Bestial
  • Skill bonus: +2 on Endurance checks made to resist the effects of disease or poison
  • Disease Worship: Whenever a Brae moves a disease to “cured,” he gains an action point, and all daily powers are refreshed.
  • Gutting Swipe: You can use the “Gutting Swipe” as an encounter power.
Gutting Swipe Brae Racial Power
While it is focusing on your weapon, you slice at your foe’s tender areas with your filthy claws.
Immediate Reaction Personal
Trigger: You are missed by a melee attack.
Effect: Make a Strength+2 attack vs. Fortitude against the foe who attacked you. If the attack succeeds, do your Strength bonus in damage (if any) and the target is pushed one square and weakened (save ends).

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