Monsters of Verdant
Traveling in the wilderness of Verdant is dangerous. The interior is teeming with life of all varieties, and danger lies at every turn. From tiny, poisonous things that slither and crawl, to the feral disease-worshippers that make the interior their home, you are never safe in the shadow of the thick canopy of leaves overhead.
Below you will find a bestiary of some of the known hazards of Verdant.
Beasts Unique to the World of Verdant
- Brae – Bestial goatmen who inhabit the interior and thrive on spreading disease.
- Forel – Semi-sentient clusters of trees with a malign nature.
- Locusts – Giant insect-like scavengers that come out of dormancy and feed ravenously when disturbed.
- Marchworms – Huge, mandibled terrors with a hundred legs.
- Pantross – Cunning feline predators that silently stalk their prey.
- Rotwitched – Forest animals corrupted by decayed magic.
- The Sporen – Undead-like creatures driven by a virulent fungal infection.
Beasts Common to Other Worlds
These are the beasts which make good selections in the Verdant campaign setting.
Beasts in the Wilds
These are the beasts which are found in the wilderness interior of the continent. These creatures are characterized by either being rather similar to natural animals, being aspects of plant life, or being bestial, totemic intelligent beast-men. In particular, note that there are no dragon-type creatures (except the Hydra), and no undead. When selecting other creatures, the idea is to paint the wilderness as a teeming ecosystem of life. There should not be overbearing predators like dragons or tarrasques, no giant creatures that need large, open spaces to function, and nothing that undermines the idea that the interior is a constant clash of millions of life forms.
- Basilisk (Venom-Eye)
- Displacer Beast
- Purple Worm
- Shambling Mound
- Snake (Deathrattle Vipers, Crushgrip Constrictors)
- Umber Hulk
- Vine Horror
Beasts in the Ruins and Waters
The beasts that inhabit the ruins and waters (the ruins, being underground, have connections to the outer water areas) provide a sharp contrast with the above-ground creatures. Whereas the surface is a teeming mass of life and competition, the ruins should feel frozen in time. The only life you will find in there are ancient, alien races of the sea or the stars, their servitors, and their mechanical or magical guardians.
- Carrion Crawler
- Gibbering Beast
- Mind Flayer